![]() ![]() Broken Age had at least 3 x's that and, from what I hear, is a much smaller game. And yes, GM's budget was well over a million. I don't think I understood initially how insane that was! GK1 cost $1mill in 1993 and the other GKs probabluy double that. That includes all the rewards the CSG is supposed to get (T-shirts), shipping etc. After the kickstarter fees, etc, we had about $400K to make this game. It was Phoenix Online from day 1 and it's shipping that way. įirst, the dev team on Moebius had no changes or upsets. This is a topic that has been brought up previously, and I think it's important to highlight Jane Jensen's direct reply to it - taken from the official Pinkerton Road forums. (the teleport system here is of course a plus as far as this goes tho) Maybe this was common in old point & clicks, idk, but its something that should be looked at in the future. i dont recall if had similarly obscene loadtimes like the first ep of cognition, but it was still noticeable to me. i mean, i click on the crate & i'd have time to pour a coffee & come back by the time the protag has loped over & gotten on top of it. i played an episode of cognition & felt similar as i did to this one. i just finished another episode of TWAU & it just doesnt happen. i actually am a big gfx guy, but what bothers me most about this game, & others, is the pacing.not of story, or gameplay, just the amount of time you spend just staring while waiting for animations to finish or w/e. being a SH fan i really like the (very obvious) inspiration for the protaganist, & i thought the demo was more enjoyable than i remember the last sherlock game being (thats not necessarily high praise). ![]()
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